Tag Archives: 2+2

Towards a Bipolar World: The Marshall Plan

Seventy years ago, the Cold War had just begun. World War II had just ended. But how did the Cold War begin, and what did it have to do with World War II? Was it a natural consequence, inevitable even? We’ll explore some of these questions through the lens of a major event that linked World War II and Cold War: The Marshall Plan.

Today, the Marshall Plan is often forgotten or simply remembered as a foreign aid scheme (mostly when its memory is invoked for new programs like a “Global Marshall Plan”). We will, however, not only look at what the Marshall Plan was and which effect it had for rebuilding the European economy, but also at its implications for US influence in Europe, and how and why American and Soviet treatment of Europe differed so sharply. We’ll use two board games to have a closer look at these things: Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games) and Wir sind das Volk! including the 2+2 expansion (Richard Sivél/Peer Sylvester, Histogame).

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Willy Brandt and Ostpolitik

25 years ago on this day, former West German chancellor Willy Brandt died. He had lived a remarkable life that spanned most of the 20th century – and his biography can almost be read as a history of the 20th century in the industrialized world. This article will shine some light on Brandt’s life in the age of extremes and then discuss his foreign policy from the perspective of board games.
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