I’m doing a series on German history in the 20
th century on my blog this year. In intervals of 10 years, I pick a crucial event and explore it – with the help of precisely one board game. You can find the previous posts here:
Today, we go back to September 1, 1939 and the German attack on Poland – the beginning of World War II. The game that accompanies us is
Unconditional Surrender! (Salvatore Vasta, GMT Games). Now the events of World War II from the first shots to the final surrender of the Axis powers are well known (and covered by myriads of books, articles, and, yes, board games). Therefore, I’ll skip the narration of who conquered what when and instead focus on three crucial perspectives on the war and the board game: How was this war different from other great power wars before? How does the game balance between freedom of action of the players and recreating a historical outcome? And why does ? Unconditional Surrender capture an essential aspect of the war
Finally, this post will also serve as the starting point of a new project: I’ll do a detailed . Follow my Twitter account for live updates (and vote on strategic decisions) and check out the larger narrative on the blog! Unconditional Surrender after action report Continue reading
This entry was posted in
After-action reports, Allgemein, History in board games, Unconditional Surrender! AAR and tagged AAR, After-Action Report, Alternative History, Century of German History, Diplomacy, Economy, Germany, Holocaust, Military History, Porrajmos, Racism, Science&Technology, Shoah, Society, Strategy, Unconditional Surrender!, Vassal, World War II on . 25. August 2019
Welcome back to the seventh installment in my series on board games about the Cold War! Today, our game will be
Wir sind das Volk! (Richard Sivél/Peer Sylvester, Histogame). As usual, we’ll look at it in both game and academic terms. There are three aspects of Wir sind das Volk! which stand out to me: Its primacy of domestic politics, the decision-making aspect of the special cards, and the strong asymmetry of its two powers.
This entry was posted in
Allgemein, History in board games and tagged Alternative History, Asymmetry, Cold War, Consumer Goods, Counter-factual history, Decision-making, East Germany, Economy, Germany, Society, Unrest, West Germany, Wir sind das Volk! on . 28. July 2019
Welcome back to the fourth installment in my new series on board games about the Cold War! Today, our game will be
LEADERS: The Combined Strategy Game (Reinhard Kern/Gertrude Kurzmann/Manfred Lamplmair, rudy games). As usual, we’ll look at it in both game and academic terms. Continue reading
Welcome back to the second installment in my new series on board games about the Cold War! In case you missed it, you can find the
first post on Twilight Squabble here. Today, our game will be Deterrence 2X62 (Paulo Santoro, FunBox Jogos). As usual, we’ll look at it in both game and academic terms. Let’s see how a game set in the third millennium can even be a Cold War game!