Tag Archives: Azul

Playing Nazis? Ethics, Historical Accuracy, and Personal Comfort in Games with Loaded Topics

Earlier this year, I’ve written a post about my most anticipated games to be released this year. Among them was Weimar: The Fight for Democracy (Matthias Cramer, Compass Games), which deals with the interwar Weimar Republic that was toppled by the Nazis. My fellow blogger Dave (check out his blog!) had asked me a year ago how I felt about the Nazis being a playable side in such a game – as this one does not feature them as such, but The Weimar Republic: Political Struggle in Germany, 1919—1933 (Gunnar Holmbäck, GMT Games) does. I’ve been coming back to that question, as it touches on some important matters: Most importantly, one of ethics, which will form the main part of this post. However, there are also questions of historical accuracy, and of personal comfort, with which we will deal in turn. While this post is focused on the two Weimar games, it’ll also take the wider matter into account.

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Süddeutsche Spielemesse 2018

Fall is the season for fairs and conventions. Summer’s heat has come and passed, and now people are flocking back to the warmth of inside events. Christmas comes ever closer, and so every publisher wants to bring their new games to the market – and every gamer wants to find out what is worth wishing for or giving to others. The Stuttgart Game Fair (Süddeutsche Spielemesse, Southern German Game Fair) is no exception.
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