60 years ago, the Republic of the Congo – one of the largest newly independent countries in Africa – was embroiled in a bitter struggle. Four domestic factions claimed either their right to rule the country or to secede from it. The struggle was completed by the international agents ensnared it ranging from the old colonial power Belgium over the superpowers to the United Nations who wanted to preserve their business interests, score points in the Cold War, or redefine their international role. We need to look at the Congo’s colonial past before we can understand the Congo Crisis and, following this, its bloody legacy. As always, board games will guide our way.Continue reading
Some years ago, I was just about to finish my undergrad studies in history. I had taken an advanced class on decolonization and was writing my B.A. thesis on the decolonization crisis in Angola. As I was already quite keen on board games back then, I was wondering – was there any board game about decolonization? So, as the 21st century goes, I typed „decolonization board game“ into a search engine. What I found was not exactly an entire board game – just a single card of that title from Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games), a game of whose existence I had been heretofore only vaguely aware. Twilight Struggle fascinated me. I’d never seen a game which went so deep and meaningful into history. Also, it was about the Cold War, my main research interest. And so an idea ripened within me. Two years later, I began working on my M.A. thesis on the Cold War in board games.