Welcome back to the seventh installment in my series on board games about the Cold War! Today, our game will be Wir sind das Volk! (Richard Sivél/Peer Sylvester, Histogame). As usual, we’ll look at it in both game and academic terms. There are three aspects of Wir sind das Volk! which stand out to me: Its primacy of domestic politics, the decision-making aspect of the special cards, and the strong asymmetry of its two powers.
The ancient history professor Alexander Demandt has enumerated 210 theories why the Western Roman Empire had fallen that had been proposed in the 1500 years since the Empire’s collapse. They ranged from the abolition of the gods to vulgarization and everything in between – fighting multi-front wars, excesses, lead poisoning, decline of the “Nordic character” of the Romans, female empowerment, you name it. While the Roman Empire is gone for a bit longer than the Soviet Empire, the number of explanations for the sudden end of the Cold War and the fall of Communism in Eastern Europe are almost as manifold as those for the fall of Rome. That speaks of the surprise that the collapse of Communism was, and never was this process faster or more dramatic than in the year 1989. This article will look at the first group of explanations for the collapse of Communism and how they are represented in the board game 1989 (GMT Games, Ted Torgerson/Jason Matthews), kicking off a series on how history, politics and culture intertwine in 1989.