Tag Archives: Emotion

Clausewitz’ Trinity in 1989 (1989, #7)

Is 1989 a wargame? Countless gamers have engaged in that debate. While 1989 was published by GMT Games, the leading wargame company, it features no armed conflict. There is barely any violence that goes beyond police repression against protesters in the game. Still, it shares some of the classic traits of a wargame: It’s a tense, confrontational game for two players which takes the history covered in it seriously. Maybe we should move away from the term “wargame” for 1989 and rather use “historical conflict simulation”.
Wargame or not, can 1989 by analyzed with the theory of war? This time, the answer is a resounding Yes. This article will conclude the 1989 series by looking at the game through the lens of Clausewitz’s trinity of violent emotion, chance, and reason.

Continue reading