Back to the book & game pairings to educate and entertain about a certain historical topic! After our kickoff with the Eastern Front of World War II, we’ll go a little bit further back in time, landing in the early 16th century: The Reformation is shaking up Europe, and powerful rulers try to make the most of these turbulent times… both in Four Princes (John Julius Norwich) and Here I Stand (Ed Beach, GMT Games).Continue reading
Some years ago, I was just about to finish my undergrad studies in history. I had taken an advanced class on decolonization and was writing my B.A. thesis on the decolonization crisis in Angola. As I was already quite keen on board games back then, I was wondering – was there any board game about decolonization? So, as the 21st century goes, I typed „decolonization board game“ into a search engine. What I found was not exactly an entire board game – just a single card of that title from Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games), a game of whose existence I had been heretofore only vaguely aware. Twilight Struggle fascinated me. I’d never seen a game which went so deep and meaningful into history. Also, it was about the Cold War, my main research interest. And so an idea ripened within me. Two years later, I began working on my M.A. thesis on the Cold War in board games.
Seventy years ago, the Cold War had just begun. World War II had just ended. But how did the Cold War begin, and what did it have to do with World War II? Was it a natural consequence, inevitable even? We’ll explore some of these questions through the lens of a major event that linked World War II and Cold War: The Marshall Plan.
Today, the Marshall Plan is often forgotten or simply remembered as a foreign aid scheme (mostly when its memory is invoked for new programs like a “Global Marshall Plan”). We will, however, not only look at what the Marshall Plan was and which effect it had for rebuilding the European economy, but also at its implications for US influence in Europe, and how and why American and Soviet treatment of Europe differed so sharply. We’ll use two board games to have a closer look at these things: Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games) and Wir sind das Volk! including the 2+2 expansion (Richard Sivél/Peer Sylvester, Histogame).