Tag Archives: France

Diary entry of Josephine Lefèvre (USEAAR, #7)

This post is part of an after-action report of Unconditional Surrender! (Salvatore Vasta, GMT Games) and therefore entirely fictitious.

Brussels, May 18

The sweetest euphoria, the bitterest presentiment! The French 3rd Army has come to our liberation. Continue reading

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Excerpts from the reports of the French 3rd Army to the Assemblée Nationale (USEAAR, #6)

Written by Pierre Laval, major at the staff of the French 3rd Army

This post is part of an after-action report of Unconditional Surrender! (Salvatore Vasta, GMT Games) and therefore entirely fictitious.

Verdun, May 7, 1940

The army has left their defensive positions in the Maginot fortresses under the cover of night. Strict secrecy is the soldier’s first duty. No radio contact whatsoever. So far, we advance on Sedan unopposed. Continue reading

Mr Chamberlain, end this war! (USEAAR, #2)

This post is part of an after-action report of Unconditional Surrender! (Salvatore Vasta, GMT Games) and therefore entirely fictitious.

Daily Mail, London

October 12, 1939

MR CHAMBERLAIN, END THIS WAR!

Our country has been at war for six weeks now. It has been six weels of unmitigated disaster: Belgium is defeated, France has lost her capital Paris. The French army has proven utterly inept – outmaneuvered, surrounded, destroyed at every turn. So of course when it comes to the heavy lifting, it’s been our boys who had to do it – our fighters rule the sky over France, and we even led the counter-attack that aimed to retake Paris. But how is one to succeed with such hapless allies? Continue reading

The Life & Games of Napoleon Bonaparte (Part 2)

Welcome back to the Life & Games of Napoleon Bonaparte! You can find the first part dealing with Napoleon’s biography here. This second part is going to be a little more analytic, examining his military, political, and cultural legacy – and the games about it (see more games also in the first post).

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The Life & Games of Napoleon Bonaparte (Part 1)

BoardGameGeek divides their history-themed games in eras. Only one of them is named after a person (and the one after it indirectly, as Post-). So, how big must you be to have that honor? – Napoleon-big. As Napoleon was born 250 years ago (on August 15, 1769), here’s a post covering his life (from his early years over his mastery of Europe and finally his downfall) and the games about it. Not all the games, mind you. Not even close. In board gaming – as in history and public memory – Napoleon looms large. Continue reading

A New Start – and Two New Germanies (Century of German History, #4)

Welcome to the fourth installment in my series Century of German History! Every post in the series sheds light on a focal event of German history in the 20th century and illustrates this event with precisely one board game. You can find the three previous posts here, here and here.
Today, we look at the foundation of two German states in 1949. After the end of World War II, Germany was in ruins – materially and ideologically. While the Allies attempted some cooperation initially, they soon found themselves at odds and the three Western occupation zones and the Soviet occupation zone developed differently. The board game through whose lens we’re looking at these crucial times is Wir sind das Volk! (Richard Sivél/Peer Sylvester, Histogame).

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Standoff at the Nile: The Fashoda Crisis

By the late 19th century, the presence of Europeans in Africa had become familiar – as merchants, missionaries, explorers, colonizers, planters, or conquerors. Yet they were rare enough that the meeting of two groups was still a special event. And one of the most special of those happened 120 years ago at the Nile in what is now South Sudan. The French Major Jean-Baptiste Marchand and the British Major-General Herbert Kitchener had met in the village of Fashoda – each with a small army under their command. While the two officers personally got along well, the rivalry between their governments placed the threat of war over their heads. But why would two major powers squabble over a small Sudanese village? The one-word answer is colonialism, but let’s be more specific. In the end, the Fashoda crisis did not lead to a war and instead paved the way for one of the more unlikely alliances of history. As usual, expect board games on the way!

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