In 1900, about half the global population lived under foreign suzerainty. A century later, almost all (formal) colonies had vanished. The climax of this breathtaking process of decolonization was in 1960, exactly 60 years ago, when 17 newly independent states joined the United Nations. We’ve looked at decolonization from a bird’s eye view in the first post of this miniseries. Today, we’re going to zoom way in and look at decolonization processes in individual colonies. First, we’ll get an overview of the agents of decolonization. Then, we’ll look at the ideas that influenced the decolonization struggle as well as the fight for longer colonial rule. Finally, we explore the limits of an explanation which only looks to the colony in question. And, as always, we look at board games.
Eighty years ago, the fate of the world hung in the balance as Britain stood alone against Nazi Germany. It is the legacy of one man that Britain fought on: Winston Churchill. This post will retrace his life from his early days through his deeds in war (World War I and World War II) and peace (the inter-war period and his later years). Unsurprisingly, a man of the historical importance of Churchill has inspired quite a few board games which will be our companions on the way.
Some years ago, I was just about to finish my undergrad studies in history. I had taken an advanced class on decolonization and was writing my B.A. thesis on the decolonization crisis in Angola. As I was already quite keen on board games back then, I was wondering – was there any board game about decolonization? So, as the 21st century goes, I typed „decolonization board game“ into a search engine. What I found was not exactly an entire board game – just a single card of that title from Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games), a game of whose existence I had been heretofore only vaguely aware. Twilight Struggle fascinated me. I’d never seen a game which went so deep and meaningful into history. Also, it was about the Cold War, my main research interest. And so an idea ripened within me. Two years later, I began working on my M.A. thesis on the Cold War in board games.
2017 is over. It’s been a good year for board gaming. I have reasons to believe, however, that 2018 will be just as satisfying – the good games we play already stay with us, and then there might be this or that new worthy addition. Here are some games to be released in 2018 on which I’ll keep an eye. Since they all have a historical theme, I’ll order them from most ancient to most recent. Here we go: