Tag Archives: Hand Management

Turning Weakness into Strength: Benefitting from Opponent Events in Twilight Struggle

Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games) is a game of tricky hand management. Its chief innovation in the field of card-driven games (CDGs) is that both players draw from a joint deck, and if you play a card with an opponent event, you get to use the operation points (ops) from this card, but the event is triggered nonetheless. You’ll try to solve the puzzle of how to play your cards best every turn, maximizing your gains and minimizing the obstacles from opponent events in your hand. Newcomers to Twilight Struggle often think that a hand full of opponent events is a bad hand. However, if you draw all the Soviet events as the US, chances are that the Soviet hand is full of American events, so it evens out. And you’d rather defuse many of the opponent events on your own terms than allow the other player to unleash them on you.
In addition to that, quite a few events offer a benefit even to the nominally disadvantaged power. As they also get the ops when playing the opponent event, this allows for some kind of ops/event double move – all the fun, none of the regret! These events typically fall in the categories of discarding or manipulating DEFCON. There is one event that just allows you to possibly flip a battleground to your side. Let’s dive right into the cards.

Continue reading