We come to maybe the most noble category: Historical board games. Isn’t that what this blog is all about? As usual, the “rules” are simple: The list is based on my personal gaming in 2018, regardless when the game was published. I give a top three and crown one game the winner. Continue reading →
How fast the year has (almost) passed! As always, actually. And, also as always, it’s been eventful. The major change in my life is that I’ve finished my M.A. thesis (on the Cold War in board games). That means that I am no longer at least part-time professionally involved with history (I work in a non-related field), but my passion has not faded. In fact, one of the first things I did after my enrollment at university was terminated (and with it my access to the university’s libraries) was to create an account at another scientific library for myself. The books on history keep rolling my way.
So, there has been reading, but, of course, also a lot of gaming and blogging (historical or not). I’d like to share some of my favorites from this year with you. You’ll notice that hardly any book or game of those (or none at all?) was published in 2018. I have played games and read books from 2018, but they haven’t made it to these lists. New is not always better.
I give three nominations per category and crown one the winner – one category per day. So, let’s start with our first category. Continue reading →
Wargaming is one of the traditional sub-sections of boardgaming. It’s not hard to see why. By definition, games need to be interactive (that is, the game state changes according to the actions of the players, in contrast to, say, a puzzle) and provide struggle (that is, non-trivial effort is required to achieve the goals). Conflict between players provides amply for both, and one of the prime kinds of conflict is that of a military nature. Games with a historical theme are no exception, depicting wars from antiquity to our age. However, the popularity of wars and military conflict as a subject for historical games is not without problems. It overshadows other areas of human enterprise (and conflict). In addition, many wargames present a de-contextualized version of war. Therefore, it’s easy to live within a military bubble as a gamer. This article will explore these problems, but also look at the solutions already being implemented to deal with it.