Tag Archives: Historical Conflict Simulation

Book Review: Do You Want Total War? (Darren Kilfara)

Book review? The blogger who has steadfastly refused to review any board game over the last three years now does book reviews? Well, yes (kinda, I’m not sure if this post qualifies as a review). But bear with me, not only is Do You Want Total War? (Darren Kilfara, Dunbar Press), as the sub-title of the book says, „A Book About History“, but our young protagonist Sean Lansbury is also an avid boardgamer: Every week, he spends one evening playing Totaler Krieg! (Alan Emrich/Steve Kosakowski, Decision Games), going through permutations of World War II over and over again. Let’s have a look at the characters and the themes the book explores – especially in regard to playing historical (war)games. I’ll also discuss a bit what that means for myself.
Warning: There are spoilers for the plot of „Do You Want Total War?“ ahead.

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Clausewitz’s Trinity in 1989 (1989, #7)

Is 1989 a wargame? Countless gamers have engaged in that debate. While 1989 was published by GMT Games, the leading wargame company, it features no armed conflict. There is barely any violence that goes beyond police repression against protesters in the game. Still, it shares some of the classic traits of a wargame: It’s a tense, confrontational game for two players which takes the history covered in it seriously. Maybe we should move away from the term “wargame” for 1989 and rather use “historical conflict simulation”.
Wargame or not, can 1989 by analyzed with the theory of war? This time, the answer is a resounding Yes. This article will conclude the 1989 series by looking at the game through the lens of Clausewitz’s trinity of violent emotion, chance, and reason.

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