Last year, I have inaugurated a new irregular series on my blog assessing the merits of UK prime ministers (illustrated through the lens of a single board game each). The rating system seemed robust enough to apply it to other countries/leaders (at least if they are more or less democratic). Thus, we branched out to an American president and a German chancellor. Today’s subject is another US president – Harry S. Truman, the first Cold Warrior in the White House. And which game could be more appropriate for him than Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games)?Continue reading
Seventy years ago, the Cold War had just begun. World War II had just ended. But how did the Cold War begin, and what did it have to do with World War II? Was it a natural consequence, inevitable even? We’ll explore some of these questions through the lens of a major event that linked World War II and Cold War: The Marshall Plan.
Today, the Marshall Plan is often forgotten or simply remembered as a foreign aid scheme (mostly when its memory is invoked for new programs like a “Global Marshall Plan”). We will, however, not only look at what the Marshall Plan was and which effect it had for rebuilding the European economy, but also at its implications for US influence in Europe, and how and why American and Soviet treatment of Europe differed so sharply. We’ll use two board games to have a closer look at these things: Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games) and Wir sind das Volk! including the 2+2 expansion (Richard Sivél/Peer Sylvester, Histogame).