All my experiences this year, be they new-to-me games, historical fiction, non-historical games, historical non-fiction, or historical games have influenced my writing here. So, not without pride, I present to you what I think were my best blog posts this year. As my creations are dear to my heart, I go beyond the usual top three format and give you six entries.
Wargaming is one of the traditional sub-sections of boardgaming. It’s not hard to see why. By definition, games need to be interactive (that is, the game state changes according to the actions of the players, in contrast to, say, a puzzle) and provide struggle (that is, non-trivial effort is required to achieve the goals). Conflict between players provides amply for both, and one of the prime kinds of conflict is that of a military nature. Games with a historical theme are no exception, depicting wars from antiquity to our age. However, the popularity of wars and military conflict as a subject for historical games is not without problems. It overshadows other areas of human enterprise (and conflict). In addition, many wargames present a de-contextualized version of war. Therefore, it’s easy to live within a military bubble as a gamer. This article will explore these problems, but also look at the solutions already being implemented to deal with it.