Welcome back to the third and last part of the Barbarossa miniseries! Now that we’ve looked at Barbarossa’s earlier and later life until his death, one would think we’re done with him. Far from it! Barbarossa had an active afterlife in the memory and myth of those who lived after him.Continue reading
Some years ago, I was just about to finish my undergrad studies in history. I had taken an advanced class on decolonization and was writing my B.A. thesis on the decolonization crisis in Angola. As I was already quite keen on board games back then, I was wondering – was there any board game about decolonization? So, as the 21st century goes, I typed „decolonization board game“ into a search engine. What I found was not exactly an entire board game – just a single card of that title from Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games), a game of whose existence I had been heretofore only vaguely aware. Twilight Struggle fascinated me. I’d never seen a game which went so deep and meaningful into history. Also, it was about the Cold War, my main research interest. And so an idea ripened within me. Two years later, I began working on my M.A. thesis on the Cold War in board games.
BoardGameGeek divides their history-themed games in eras. Only one of them is named after a person (and the one after it indirectly, as Post-). So, how big must you be to have that honor? – Napoleon-big. As Napoleon was born 250 years ago (on August 15, 1769), here’s a post covering his life (from his early years over his mastery of Europe and finally his downfall) and the games about it. Not all the games, mind you. Not even close. In board gaming – as in history and public memory – Napoleon looms large. Continue reading
The ancient history professor Alexander Demandt has enumerated 210 theories why the Western Roman Empire had fallen that had been proposed in the 1500 years since the Empire’s collapse. They ranged from the abolition of the gods to vulgarization and everything in between – fighting multi-front wars, excesses, lead poisoning, decline of the “Nordic character” of the Romans, female empowerment, you name it. While the Roman Empire is gone for a bit longer than the Soviet Empire, the number of explanations for the sudden end of the Cold War and the fall of Communism in Eastern Europe are almost as manifold as those for the fall of Rome. That speaks of the surprise that the collapse of Communism was, and never was this process faster or more dramatic than in the year 1989. This article will look at the first group of explanations for the collapse of Communism and how they are represented in the board game 1989 (GMT Games, Ted Torgerson/Jason Matthews), kicking off a series on how history, politics and culture intertwine in 1989.