World War II ended 75 years ago, and so does this miniseries on the matter. The two previous posts on the Great Power conferences and the meeting of Western and Soviet forces have focused on Europe. When the guns fell silent there, fighting still raged on in Asia and the Pacific, where the United States, China, and the British Commonwealth slowly retook the Japanese conquests. Before the Allies would attempt an invasion of the Japanese home islands, they brought their naval and aerial power to bear – including their newest weapon. After years of research and testing, the first nuclear bomb was ready to use. The Americans hoped it would shock the Japanese into accepting surrender. Since then, we live in a nuclear world – with all its implications on the ensuing Cold War, arms control, and board games until today. Continue reading
Welcome back to the fifth installment in my series on board games about the Cold War! Today, our game will be 13 Days: The Cuban Missile Crisis (Asger Harding Granerud/Daniel Skjold Pedersen, Jolly Roger Games). As usual, we’ll look at it in both game and academic terms. Continue reading
Welcome back to the second installment in my new series on board games about the Cold War! In case you missed it, you can find the first post on Twilight Squabble here. Today, our game will be Deterrence 2X62 (Paulo Santoro, FunBox Jogos). As usual, we’ll look at it in both game and academic terms. Let’s see how a game set in the third millennium can even be a Cold War game!