Back to the book & game pairings to educate and entertain about a certain historical topic! After our kickoff with the Eastern Front of World War II, we’ll go a little bit further back in time, landing in the early 16th century: The Reformation is shaking up Europe, and powerful rulers try to make the most of these turbulent times… both in Four Princes (John Julius Norwich) and Here I Stand (Ed Beach, GMT Games).Continue reading
When you have just learned a shiny new board game, especially one which is a bit longer and more complex than others, it’s nice to have some strategic direction. That’s what I aim to provide with my series Three Basic Tips – strategy advice for beginner and intermediate players that is easy to remember and yet gets you places. So far, I’ve covered Twilight Struggle, Prussia in Friedrich, and the Hapsburgs in Here I Stand. Today, it’s Here I Stand (Ed Beach, GMT Games) again – with three basic tips for the Papacy, a notoriously tough power to play (and win). I think that the Papacy is lots of fun, though, and here’s how to play the early game, how to win debates, and what do in diplomacy to succeed!Continue reading
What is the most exciting part about gaming history? – Doing what the historical agents might have done („Let’s see how an alliance with Imperial Germany would have worked out for Victorian Britain“) or see how what they did would translate into the game („John Shore was made a baron after his time with the East India Company, which is like scoring a prize after leaving the office of chairman.“
In short: Nothing is better than taking the perspective and agency of a historical agent. Card-Driven Games (CDGs) are reputed to have trouble with that. They can include all kinds of historical events on the cards, but the downsides to that are
- that the exact agency of the player in bringing about those events is a bit fuzzy (how exactly am I responsible for that storm which wrecked the opponent fleet?) and the player might feel „like an overworked Time Lord, delaying discoveries, accelerating accidents“
- and that the „standard“ moves to be conducted with the action points can be rather abstracted and generic („spread influence“).
One way out of this dilemma is employing standard events for each player which return to their hand – like the Home Cards for each power in Here I Stand (Ed Beach/GMT Games), which can be played once per turn and perfectly mesh with the respective power’s play style.
Today, we’ll look how that plays out in regard to the Leipzig Debate, one of the defining events of the early Reformation. After a quick look at the budding Reformation, we’ll go straight to the contestants of the debate and then the theological contest itself – and how it shaped events to come. All the while, Here I Stand will be our companion.