Tag Archives: Paths of Glory

Board Game Geek War Game Top 60, #10-1

We’ve made it! We’ve reached the very top. These are the games the Board Game Geek users deemed the best war games out there (at least they did so in August last year, when I took the snapshot of the top 60 that has been the basis for this series). You know the drill from the first, second, third, fourth, and fifth part – I give a few thoughts on each of the games, and then you add yours in the comments. Let’s go straight at it!

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Idealism and Realism in the Fourteen Points

It often seems as if principles and power politics are at constant odds. Most political decision-makers are driven by both, but they constantly have to weigh one against the other – should they follow their convictions or do the gritty realpolitik that gets them what they want? Another common notion is that idealism holds as long as one is not in a position of power, after which it makes way for realism.[1] I argue, however, that idealism and realism do not have to stand opposed, but in fact, are often intertwined in political decision-making. For that argument, let’s have a look at the “Fourteen Points” Woodrow Wilson suggested at the end of World War I, in his speech to Congress on January 8, 1918. After a quick look at the general ideas of the “Fourteen Points”, we’ll see how they were intended to serve short-term (mostly realist) and long-term (both idealist and realist) goals and what became of them. Continue reading