1968 was a year of upheaval all over the globe. We’ve already seen what was going on in the Americas. This article is going to cover Western Europe. Most countries there have seen their own 1968 protests, but we’ll focus on two dramatic cases here: West Germany and France show the universal and the country-specific aspects of the upheavals well – and both of them are covered well in board games. Wir sind das Volk! (Richard Sivél/Peer Sylvester, Histogame) has all the German history of the Cold War and places a strong focus on social movements and unrest. Mai ’68 – Le jeu (François Nedelec/Duccio Vitale, La Folie Douce) deals specifically with the protests of May 1968 in Paris.
Fifty years ago, protest shook the world. Young people rose against tradition and authority in places as different as Berlin and Beijing. Some of the most dramatic events, however, took place in the Americas. 1968 might be a long time ago, and many people who took part in the uprisings, who helped quell them or who just watched with sympathies for one or the other side are dead by now, and most others have changed markedly since then. One thing, however, has not changed: Mention the upheaval of the 1960s and you’ll spark a debate. Many countries – including the United States – still debate the times and fight to interpret their meaning. But where did that big summer of discontent come from? What happened during the uprisings, and how did they end? This article will try to answer these questions – mostly for the United States, but to a lesser extent (due to my lack of knowledge, not for a lack of historical drama) also for Latin America.
1989 is a strongly asymmetric game – one player represents a group of Communist governments, the other player takes her on with the power of a plethora of different non-state dissidents. Still, both players use the same rules and mechanisms (which makes the rules half as long and the game twice as easy to learn). How come the two sides still feel very different to play? – The answer lies in the theme of the cards. Here the game paints a rich picture of power and protest in a tense moment in history.