How time flies – it is already the sixth installment of my series on board games about the Cold War (here are parts 1, 2, 3, 4, and 5). Today, we go to the very end of the Cold War – the collapse of Communism in Central and Eastern Europe in 1989: Dawn of Freedom (Ted Torgerson/Jason Matthews, GMT Games). As usual, we’ll look at it in both game and academic terms.
1989 is a strongly asymmetric game – one player represents a group of Communist governments, the other player takes her on with the power of a plethora of different non-state dissidents. Still, both players use the same rules and mechanisms (which makes the rules half as long and the game twice as easy to learn). How come the two sides still feel very different to play? – The answer lies in the theme of the cards. Here the game paints a rich picture of power and protest in a tense moment in history.