One of the hallowed traditions of this blog is the annual collaboration post with Naty from Naty’s Bookshelf (see for example this one with bookish board game recommendations). This year, we’ve given some thought on how individuals, couples, families, and friends can spend days over the holidays when leaving the house is not really an option.Continue reading
How time flies – it is already the sixth installment of my series on board games about the Cold War (here are parts 1, 2, 3, 4, and 5). Today, we go to the very end of the Cold War – the collapse of Communism in Central and Eastern Europe in 1989: Dawn of Freedom (Ted Torgerson/Jason Matthews, GMT Games). As usual, we’ll look at it in both game and academic terms.
We instinctively turn towards the spatial dimension in our understanding of history. We write the histories of places, cities, countries, and sometimes even bigger regions like the Mediterranean Sea. Often, this acknowledgement of the spatial is a mere sorting mechanism – what belongs in my history, and what must go out? History can be understood more comprehensively, however, if the spatial dimension is fully embraced, understood in context, and applied to all sorts of historical inquiry. We know that Russia is vast, but what does that mean for Russian history?
1989 is spatial without remaining in the mere geographical. It offers a rich blend of the topological and social qualities of the space in its rules, map and gameplay. We’ll have a look at the mechanisms that allow for that as well as at some specifics on the map and how they influence the game.