Tumultuous times do not only change history-at-large, but also the lives of individuals. A person might have to move to another country and start anew. It’s hard to continue a successful career after such a sharp break in life. It’s particularly hard if the first part of your career was based on the exploitation of slave labor in the service of a totalitarian dictatorship that warred against your prospective new employer. And yet, a German rocket engineer did just that – he developed rockets for the Nazis, transitioned, and then held a crucial position in US rocket development and the space flight program that put the first man on the moon. “How did he do it?”, you wonder? – Gather ’round while I tell you of Wernher von Braun.Continue reading
One of the hallowed traditions of this blog is the annual collaboration post with Naty from Naty’s Bookshelf (see for example this one with bookish board game recommendations). This year, we’ve given some thought on how individuals, couples, families, and friends can spend days over the holidays when leaving the house is not really an option.Continue reading
How time flies – it is already the sixth installment of my series on board games about the Cold War (here are parts 1, 2, 3, 4, and 5). Today, we go to the very end of the Cold War – the collapse of Communism in Central and Eastern Europe in 1989: Dawn of Freedom (Ted Torgerson/Jason Matthews, GMT Games). As usual, we’ll look at it in both game and academic terms.
We instinctively turn towards the spatial dimension in our understanding of history. We write the histories of places, cities, countries, and sometimes even bigger regions like the Mediterranean Sea. Often, this acknowledgement of the spatial is a mere sorting mechanism – what belongs in my history, and what must go out? History can be understood more comprehensively, however, if the spatial dimension is fully embraced, understood in context, and applied to all sorts of historical inquiry. We know that Russia is vast, but what does that mean for Russian history?
1989 is spatial without remaining in the mere geographical. It offers a rich blend of the topological and social qualities of the space in its rules, map and gameplay. We’ll have a look at the mechanisms that allow for that as well as at some specifics on the map and how they influence the game.