Board gamers love talking about their shelves. Sometimes, that’s literally the piece of furniture – do you use KALLAX shelves or something else? More often, it’s about what’s in them. I did so in the first part of my Shelf Statistics – who designed the games in my collection, who published them, when were they published? In this second part, it’s all about ownership and acquisition – and about the most important part of our hobby (at least to me) – playing!Continue reading
2021 is already halfway over! At least the period of January to May felt like the longest five months ever. Yet now summer is here, COVID is retreating where I live, and so we get to enjoy some of the things we love best again. For example, board gaming in person. So far, I’ve only been visited by a friend for some board gaming once this year, but I do plan on stepping it up! Here’s what I played so far in the first six months of the year.Continue reading
Board gamers are a funny folk. They love statistics. Many track all the games they own and play, sometimes to the level of detail that they write down if Gina played with the green pieces this time. I’m not quite as obsessed, but I do love statistics, too. And infographics. So, without further ado, here are some from my collection.Continue reading
2020 is the year in which we all suddenly discuss hygiene measures and infection rates. Medical workers are recognized as the essential pillars of our society that they are (although much of it is performative, and working conditions in care do not reflect the crucial role of the field). One particular pioneer of our medical system was born 200 years ago, and she made major contributions to all the areas mentioned – hygiene, statistics, and nursing. And thus, it is doubly fitting to dedicate this post to Florence Nightingale, from her early struggle to become a nurse over her sudden fame as a nurse in the Crimean War to her contributions to sanitation, statistics, social reform and nursing instruction – and, at times, to discuss the board games in which she features and the limits of biographies via board games.