Tag Archives: United States

Heal Our Bleeding Wound: The Soviets in Afghanistan, #2

In the first part, we saw how the Soviets got themselves into the mess of their Afghanistan intervention. Today, let’s look at their withdrawal from the long conflict, the domestic repercussions of the war in the Soviet Union and, finally, on Afghanistan after the Soviet withdrawal – as always, with board games. Let’s get straight to it!

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“Executive Privilege” (Watergate, #2)

In early 1973, Richard Nixon seemed stronger than ever. The voters had just handed him a landslide electoral victory, a massive mandate for the next four years. Yet within 20 months, his position would crumble, and his presidency would be no more. The cause of his downfall was – of course – the Watergate scandal. As we’ve seen in the first part, through 1972, most Americans did not take much note of the break-in or the irregularities in Nixon’s election campaign finance. In 1973, however, the connection to politics became evident during the trials of the Watergate burglars and then spread when the existence of a secret taping system at the White House became known. Richard Nixon resigned from the presidency, but the reverberations of the scandal kept rippling through America.

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A “Third-Rate Burglary Attempt” (Watergate, #1)

Watergate. The most famous of all political scandals. A salacious mix of illicit surveillance, dubious finance, and open felonies. And the president of the United States embroiled in it. Of course, the topic is not only fascinating to politicos, journalists, gossips, and everyone out for a quick buck – but also to the designers and players of board games. Thus, here’s the first half of a two-part piece on Watergate in history and board games – from the mood at the Nixon White House in the early 1970s over the break-in at the Watergate complex itself to Nixon’s irregular campaign finance.

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Harry S. Truman (Presidential Ratings, #2)

Last year, I have inaugurated a new irregular series on my blog assessing the merits of UK prime ministers (illustrated through the lens of a single board game each). The rating system seemed robust enough to apply it to other countries/leaders (at least if they are more or less democratic). Thus, we branched out to an American president and a German chancellor. Today’s subject is another US president – Harry S. Truman, the first Cold Warrior in the White House. And which game could be more appropriate for him than Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games)?

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The Life & Games of Wernher von Braun

Tumultuous times do not only change history-at-large, but also the lives of individuals. A person might have to move to another country and start anew. It’s hard to continue a successful career after such a sharp break in life. It’s particularly hard if the first part of your career was based on the exploitation of slave labor in the service of a totalitarian dictatorship that warred against your prospective new employer. And yet, a German rocket engineer did just that – he developed rockets for the Nazis, transitioned, and then held a crucial position in US rocket development and the space flight program that put the first man on the moon. “How did he do it?”, you wonder? – Gather ’round while I tell you of Wernher von Braun.

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Specific and Universal Responses to Crises: The Truman Doctrine

These days, we experience one of the most violent foreign policy developments of the last decades: Russia has invaded Ukraine. It is the culmination of a crisis that has been in the making for years – at least since the Euromaidan protests of 2013/2014 ousted Ukraine’s pro-Russian government and Russia subsequently annexed Crimea. During the entire crisis, the posture of western governments (most notably that of the United States) has been of great interest: Ukraine has sought a closer alignment with the West to gain economic and military assistance. At the same time, Russian president Vladimir Putin has been committed to rolling back western influence and to prevent further countries bordering Russia from joining the western alliances.

US posture has been not uniform over these eight years: The annexation of Crimea presented the Obama administration America with a fait accompli, and Obama reacted with lukewarm sanctions. Obama’s successor Donald Trump was proud of his alleged good personal relationship with Putin, watered down the sanctions, and even attempted to extort Ukrainian president Volodymyr Selenskyy by tying an aid package for Ukraine to Selenskyy’s announcement of investigating Hunter Biden’s business activities in Ukraine. Current president Joe Biden has taken a tougher line on Russia again, but the exact response to the ongoing crisis is still in flux.

That brings us to today’s article: How does the United States react to local crises in faraway countries? After all, most Americans (including many elected officials and bureaucrats) know little of the place in question. Still, America’s global role resting on its political, military, and economic leadership demands that these crises are addressed. This challenge was by no means smaller when America was just about to transition into the role of a global power in the 1940s. One event stood out among the developments back then: Rooted in two specific local crises, president Harry S. Truman’s speech on March 12, 1947, asking Congress to approve of a support package for Greece and Turkey would have far-reaching implications for US foreign policyuntil very recently.

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The Life & Games of Thomas Edison

Every public figure is more than just a person – they’re that person’s public image as well, and this image is often far larger than the person themselves. A prime example is Thomas Edison. Of course, he made a few major inventions (and an immense number of minor ones). But Edison is not just an inventor – he is the symbol of technological and scientific progress, and his fame extends even into fantastical realms. As such, his life is also immortalized by a number of board games.

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Franklin D. Roosevelt (Presidential Ratings, #1)

Last year, I have begun a new irregular series on my blog assessing the merits of UK prime ministers (illustrated through the lens of a single board game per prime minister). The rating system seemed robust enough to apply it to other countries/leaders (at least if they are more or less democratic). Thus, I’m branching out! Today, we’re doing our first US president. And we’re starting with none other than 20th century heavyweight Franklin D. Roosevelt. The accompanying game will be Cataclysm (Scott Muldoon/William Terdoslavich, GMT Games).

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Mining, Decolonization, and the Cold War: The Congo Crisis

60 years ago, the Republic of the Congo – one of the largest newly independent countries in Africa – was embroiled in a bitter struggle. Four domestic factions claimed either their right to rule the country or to secede from it. The struggle was completed by the international agents ensnared it ranging from the old colonial power Belgium over the superpowers to the United Nations who wanted to preserve their business interests, score points in the Cold War, or redefine their international role. We need to look at the Congo’s colonial past before we can understand the Congo Crisis and, following this, its bloody legacy. As always, board games will guide our way.

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The Great Enfranchisement: Women’s Suffrage in the United States and the United Kingdom

The United States are on the eve of an election. In a democracy, this is when the people (so prominent a term in the founding documents of the United States) are called upon to have their say and decide the future of their country. Yet, for a long time in American history, only a very limited amount of Americans were called upon to cast their votes on a Tuesdays in November – because of their race, their class, and also because of their gender. 100 years ago, the 19th Amendment to the Constitution of the United States ended the latter practice and gave women equal suffrage rights with men. We’ll look upon the roots of that long struggle for equality and at the political machinations that led to the ratification of the 19th Amendment, drawing strongly on two soon-to-be published board games: The Vote (Tom Russell, Hollandspiele), to be released on November 3, and Votes for Women (Tory Brown, Fort Circle Games), to be released in April 2021. Of course, American women were not alone in their fight for voting rights, and the British suffragettes (more on that term later) were particularly influential with the style of their campaigns – and with the board games they published.

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