You know the general idea of this series: You’re a new or intermediate player of a strategy game and look for some easy-to-digest tips that will see your fortunes improve without you having to read tomes of strategy literature. That’s what we’re doing today for playing Wir sind das Volk! (Richard Sivél/Peer Sylvester, Histogame) – well, almost. Wir sind das Volk! is not a game to accept easy answers to complicated questions. There’s a reason I called it the most nuanced Cold War game out there. This nuance does not only allow the game to tell a compelling story of the two Germanies, but also makes it a bit tougher to give generalizable tips. So, I’ll give you two basic tips – which actions to prioritize and what the most important track is– and one that requires a bit more in-game thinking: Regularly assess the victory and defeat conditions and act accordingly.Continue reading
When you have just learned a shiny new board game, especially one which is a bit longer and more complex than others, it’s nice to have some strategic direction. That’s what I aim to provide with my series Three Basic Tips – strategy advice for beginner and intermediate players that is easy to remember and yet gets you places. So far, I’ve covered Twilight Struggle, Prussia in Friedrich, and the Hapsburgs in Here I Stand. Today, it’s Here I Stand (Ed Beach, GMT Games) again – with three basic tips for the Papacy, a notoriously tough power to play (and win). I think that the Papacy is lots of fun, though, and here’s how to play the early game, how to win debates, and what do in diplomacy to succeed!Continue reading
I often teach games to my fellow players. A lot of those games are somewhat complex (and often take several hours), so I don’t only explain how the rules work, but also give a bit of direction on the strategy – nothing worse than an evening spent feeling lost in the options or getting steamrolled because you didn’t know what was important! Of course, if the rules are already quite a lot to take in, you don’t want to be further overwhelmed by a lengthy speech on strategy. One method to keep which I’ve found keeps it short and sweet is giving the new player three basic tips. That’s something everyone can keep in mind!
So, without further ado, here are my Three Basic Tips for winning as the Hapsburgs in Here I Stand (Ed Beach, GMT Games): Which victory condition should you pursue, and how will you achieve it? How does your diplomacy prepare you for military success? And which rhythm will get you to European domination instead of a second-place finish?
As some of you know, I’ve been enrolled in university to complete my M.A. program in history for the last few years. It’s been the end of a long journey through academic history which began in 2010 with me as a bright-eyed freshman in my undergrad history classes. During these eight years, I have not only taken classes on everything from late classical Greece to the history of spaceflight. I’ve also interned, gone abroad for studying, worked for election campaigns, and finally taken up a regular day job before I’ve graduated. All of this has taken time, and that’s the reason why I spent a longer time enrolled in university than most. I even took longer for my M.A. than for my B.A. And all of this has given me valuable experience, made me more employable, and helped me grow as a person. I cordially recommend all of you out there who have the chance to look outside your college campus to seize this chance. The more you know outside of a classroom, the better for you, and for the world.
I know that not everybody has these opportunities. I was incredibly privileged. Personally, I’ve always enjoyed good health, and I had a generous student grant from a prestigious foundation to cover my living expenses. I was enrolled in programs that allowed for student engagement with the world off-campus, and I had advisers and supervisors who were flexible and encouraging about projects which might give experience but might also delay graduation. Most importantly, I come from a country where university does not cost more than a symbolic fee, and where students from low-income households even receive assistance in the form of half a grant, half an interest-free loan (of which no more than € 10,000 must be repaid). Without all these privileges, a young person like me – brought up in a single-parent, low-income household without any relatives who’d ever graduated from college when I enrolled – would have never been able to succeed like I did. I am grateful for that. I also regard it as a responsibility. I have been able to fulfil my potential because others and the society in which I live allowed me to. I will personally strive to enable others to fulfil their potential, and work for a society which allows as many people as possible to fulfil theirs.
This post, however, is not about my personal journey. As you know, this blog deals with history, board games, and history in board games. As it so happens, so did my M.A. thesis. I dealt with both my academic and my personal passion – the Cold War in board games. Let me share some insights of the thesis with you. If you’re interested in the why and how and what of the thesis, check out the research interest of the thesis, its methodology, and the sample of board games I used for it. You can also skip directly to my key findings on history-themed board games in general and the Cold War in board games in particular. Continue reading