Welcome, readers! You have just come upon my first post in the new series A Century of German History. This year, I will post ten articles, one for each decade of the 20th century. The century was the most dramatic in our history. And it was possibly nowhere more so than in Germany, a country that found itself sometimes on the wrong side of history, sometimes on the right, and sometimes even on both at the same time. The series does therefore not only attempt to show you some German history, but also shed light on the wider processes of those times in which Germany was both a subject and an object. Each article will feature one focal event (all of them in the year ending in a 9) and use one – and only one! – board game to illustrate it. Today, we begin with the superpower bickering over Berlin during the Berlin Crisis (after looking at West Berlin’s special situation). The board game to come with that, however, focuses on Cuba: 13 Days: The Cuban Missile Crisis (Asger Harding Granerud/Daniel Skjold Pedersen, Jolly Roger Games). Why did I choose this game then? Read and find out. Continue reading
Tag Archives: West Berlin
Under Siege: The Berlin Blockade and Airlift
If there is one city to tell the history of the 20th century, it is Berlin. In 1900, it was the heart of imperial Germany, then turned itself into the seat of power of the new German republic after World War I (and the place-to-be for the avantgarde of the Roaring 1920s). The Nazis hated the tolerant, left-leaning Berlin and planned to rebuild it into the “World Capital Germania” once they had won the war. Those megalomaniac visions were shattered by the Soviet Army conquering Berlin in the single largest land battle in history at the end of World War II. During the Cold War, the divided Berlin was the focal point of confrontation between East and West. Finally, Berlin was re-united again in 1989/90. This article will tell the story of how the city became divided 70 years ago, why that was the better option (at least for one half of the city), and what that meant for the future of the city and the Cold War. As always, we’ll have a look at how board games represent our historical topic throughout the article, but there’s also a special section exclusively dealing with them.
A Magic May? (1968, #2)
1968 was a year of upheaval all over the globe. We’ve already seen what was going on in the Americas. This article is going to cover Western Europe. Most countries there have seen their own 1968 protests, but we’ll focus on two dramatic cases here: West Germany and France show the universal and the country-specific aspects of the upheavals well – and both of them are covered well in board games. Wir sind das Volk! (Richard Sivél/Peer Sylvester, Histogame) has all the German history of the Cold War and places a strong focus on social movements and unrest. Mai ’68 – Le jeu (François Nedelec/Duccio Vitale, La Folie Douce) deals specifically with the protests of May 1968 in Paris.