Tag Archives: Woodrow Wilson

The Great Enfranchisement: Women’s Suffrage in the United States and the United Kingdom

The United States are on the eve of an election. In a democracy, this is when the people (so prominent a term in the founding documents of the United States) are called upon to have their say and decide the future of their country. Yet, for a long time in American history, only a very limited amount of Americans were called upon to cast their votes on a Tuesdays in November – because of their race, their class, and also because of their gender. 100 years ago, the 19th Amendment to the Constitution of the United States ended the latter practice and gave women equal suffrage rights with men. We’ll look upon the roots of that long struggle for equality and at the political machinations that led to the ratification of the 19th Amendment, drawing strongly on two soon-to-be published board games: The Vote (Tom Russell, Hollandspiele), to be released on November 3, and Votes for Women (Tory Brown, Fort Circle Games), to be released in April 2021. Of course, American women were not alone in their fight for voting rights, and the British suffragettes (more on that term later) were particularly influential with the style of their campaigns – and with the board games they published.

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The Treaty of Versailles (Century of German History, #10)

Friends of history, board games, and history in board games! Last year, I started a series called „Century of German History“ covering Germany’s turbulent 20th century. For every decade, I picked one crucial event (that happened in the year ending in a 9), placed it into the wider context, and illuminated it with exactly one board game. Now those of you who counted might have noticed that I didn’t finish this series in 2019. One event was missing – that of 1919. You might blame that on my laziness, but I swear, this time, that’s not true. The defining event of 1919 is the Treaty of Versailles to end World War I – and I wanted to cover that with the upcoming Versailles 1919 (Geoff Engelstein/Mark Herman, GMT Games). However, while I was ready for Versailles 1919, Versailles 1919 was not ready for me yet. Now, the game is about to go to the printers, and I can write about this intriguing design which made it to my list of most anticipated historical board games to be released this year. We’ll talk about the powers involved in the peacemaking at Versailles, the process of negotiations, and what became of it. Continue reading

Idealism and Realism in the Fourteen Points

It often seems as if principles and power politics are at constant odds. Most political decision-makers are driven by both, but they constantly have to weigh one against the other – should they follow their convictions or do the gritty realpolitik that gets them what they want? Another common notion is that idealism holds as long as one is not in a position of power, after which it makes way for realism.[1] I argue, however, that idealism and realism do not have to stand opposed, but in fact, are often intertwined in political decision-making. For that argument, let’s have a look at the “Fourteen Points” Woodrow Wilson suggested at the end of World War I, in his speech to Congress on January 8, 1918. After a quick look at the general ideas of the “Fourteen Points”, we’ll see how they were intended to serve short-term (mostly realist) and long-term (both idealist and realist) goals and what became of them. Continue reading