Welcome back to the second part of the Life & Games of Frederick Barbarossa! In the first part, we’ve seen how this fascinating medieval emperor gave everything to establish imperial rule over the Italian cities and the pope in the first 25 years of his reign. In his later years, which are the subject of this post, his style of governance changed – Barbarossa turned from a universalist aiming for the highest goals into a pragmatic politician (who still conducted ambitious projects). These relate to Italy, the stomping ground of his early years as a ruler, to Burgundy and Germany, the western and northern parts of his empire, and finally, even to the Middle East whence he crusaded in the last years of his life.Continue reading
Tag Archives: Pope
Barbarossa, the Fighter (The Life & Games of Frederick Barbarossa, #1)
900 years ago, one of the most famous and fascinating rulers of the Middle Ages was born: Frederick of Hohenstaufen, who would be the first emperor of his name. He is known more commonly by his nickname “Barbarossa” – Redbeard. While not nearly all of his enterprises succeeded, the sheer amount of them – and how close he came in fulfilling even his highest ambition – leaves the modern onlooker in awe.
This is the first of three parts on his life & games, dealing with his early life and the rise to emperorship, his first failure and success, and his protracted struggle with the pope and the Italian cities. Future parts will look at Barbarossa’s later life and his legacy.Continue reading
How to Win as the Papacy in Here I Stand (Three Basic Tips, #4)
When you have just learned a shiny new board game, especially one which is a bit longer and more complex than others, it’s nice to have some strategic direction. That’s what I aim to provide with my series Three Basic Tips – strategy advice for beginner and intermediate players that is easy to remember and yet gets you places. So far, I’ve covered Twilight Struggle, Prussia in Friedrich, and the Hapsburgs in Here I Stand. Today, it’s Here I Stand (Ed Beach, GMT Games) again – with three basic tips for the Papacy, a notoriously tough power to play (and win). I think that the Papacy is lots of fun, though, and here’s how to play the early game, how to win debates, and what do in diplomacy to succeed!Continue reading
The Leipzig Debate
What is the most exciting part about gaming history? – Doing what the historical agents might have done („Let’s see how an alliance with Imperial Germany would have worked out for Victorian Britain“) or see how what they did would translate into the game („John Shore was made a baron after his time with the East India Company, which is like scoring a prize after leaving the office of chairman.“
In short: Nothing is better than taking the perspective and agency of a historical agent. Card-Driven Games (CDGs) are reputed to have trouble with that. They can include all kinds of historical events on the cards, but the downsides to that are
- that the exact agency of the player in bringing about those events is a bit fuzzy (how exactly am I responsible for that storm which wrecked the opponent fleet?) and the player might feel „like an overworked Time Lord, delaying discoveries, accelerating accidents“
- and that the „standard“ moves to be conducted with the action points can be rather abstracted and generic („spread influence“).
One way out of this dilemma is employing standard events for each player which return to their hand – like the Home Cards for each power in Here I Stand (Ed Beach/GMT Games), which can be played once per turn and perfectly mesh with the respective power’s play style.
Today, we’ll look how that plays out in regard to the Leipzig Debate, one of the defining events of the early Reformation. After a quick look at the budding Reformation, we’ll go straight to the contestants of the debate and then the theological contest itself – and how it shaped events to come. All the while, Here I Stand will be our companion.